DCS A10-C First producer Note
Συντονιστής: Διαχείριση
Το ίδιο έπαθα και γώ ρε...είναι τι να πώ!!!!!
Αντι να δώσουν μια αποστολή σε demo έκδοση,έστω και να σε βγάζει στον αέρα να πετάς με συγκεκριμένη χρονική διάρκεια και ας κλεισει μετα...θα ηταν σημαντικο να τσεκαρεις και να παρεις μια πρωτη ματια..και μετα αν γουσταρεις να πας να τα σκασεις...αυτοι σου λενε πλέρωσε τώρα δες το demo και τα serials κρατα τα για το κανονικο χα χα αναγκαζοντας σε αν δεν σαρέσει να πληρωσεις και αν σαρέσει να το πάρεις οπως και νάχει!
Κρίμα...γιατι απο Youtoube και χαζομάρες δεν βλεπεις τίποτα μα τίποτα!!!
Υ.σ: φανταστηται το Οπεν που πετάμε να το χαζεύαμε μόνο σε βίντεο youtube...τι διαφορά έχει απτο να το δοκιμάζεις!!Καμια σχεση
Αντι να δώσουν μια αποστολή σε demo έκδοση,έστω και να σε βγάζει στον αέρα να πετάς με συγκεκριμένη χρονική διάρκεια και ας κλεισει μετα...θα ηταν σημαντικο να τσεκαρεις και να παρεις μια πρωτη ματια..και μετα αν γουσταρεις να πας να τα σκασεις...αυτοι σου λενε πλέρωσε τώρα δες το demo και τα serials κρατα τα για το κανονικο χα χα αναγκαζοντας σε αν δεν σαρέσει να πληρωσεις και αν σαρέσει να το πάρεις οπως και νάχει!
Κρίμα...γιατι απο Youtoube και χαζομάρες δεν βλεπεις τίποτα μα τίποτα!!!
Υ.σ: φανταστηται το Οπεν που πετάμε να το χαζεύαμε μόνο σε βίντεο youtube...τι διαφορά έχει απτο να το δοκιμάζεις!!Καμια σχεση
sungsam έγραψε:StarForce
666-666-666
Ακόμα να μάθουν ότι και με 200 προστασίες κτλ., βγαίνουν στα warez και στα torrent σπασμένα από την πρώτη ώρα κυκλοφορίας τους; Άρα τι επιμένουν να μας προκαλούν επιπλέον μπελάδες;
Windows: A 32 bit extension and graphical shell,
for a 16 bit patch to an 8 bit operating system, originally
coded for a 4 bit microprocessor, written by a 2 bit
company, that can't stand 1 bit of competition. Good thing
there's not any.
for a 16 bit patch to an 8 bit operating system, originally
coded for a 4 bit microprocessor, written by a 2 bit
company, that can't stand 1 bit of competition. Good thing
there's not any.
Μόνο γιαυτό θα το κατεβάσω... Επιτέλους εξομοιωτής με FAC.GERAKI έγραψε:http://www.youtube.com/watch?v=VySAvTZOVUI
JTAC καταδηξη απο AI και heat απο human ....
Γιώργος
OOOPS ! καλά λέει !
Σου παραθέτω το Change Log:
Dear all,
we're going to include some changes in Beta 3 (it will be out soon, we hope):
A-10C 3D model and cockpit are updated
Autopilot bank limit is tuned
Autopilot engagement/disengagement is tuned
Hydraulic system is tuned
ADI bank steering bar is adjusted
INS FOM indication at IN-FLT alignment mode is fixed
"If the TGP switch is on before the CICU starts, the TGP remains off until switch is toggled again" issue is fixed
Animation speeds for Emergency Brake Lever, Air-To-Air Refueling Door Lever, & Intercom Mode Selector switch are adjusted
EAC switch is made solenoid-held
DC FUEL PUMP circuit breaker is made working
HUD test menus are updated
TGP Laser Code issue is fixed
PAC mode nose trim problems are solved
Fix of CDU reset at cold start
Lamps test is fixed
RWR ghost threats are fixed
Incorrect SAS switch behavior is fixed
"VHF FM radio not working with ramp start" issue is resolved
External Tank Switches are set by default to on
Chaff and flare dispersing is tuned
Keyboard commands are updated
HAI missile attack profile is tuned
Hellfire firing is fixed
HAI maneuvers are tuned
Wingmen should follow radio commands correctly now
Wingmen contact messages are fixed
Multiple "SPIKE" and "MUD SPIKE" messages are removed
PAI runway attack crash is fixed
PAI runway attack profile is tuned
PAI RTB issue is fixed
PAI sensor issues are fixed
PAI taxing logic is reworked
Antiship task is added for A-10C
ATC control over AI taxi to runway procedures is reworked
AI taxi collision avoidance logic is reworked
Patriot LN rotation issue is fixed
Patriot ECS: detection range is tuned
Chaparral start/stop tremor is fixed
Pathfinding logic for ground units is tuned + crash is fixed
Ground units: model names for destroyed units are corrected
Avenger can be used in missions now
Client issue with not detecting Patriot launch is fixed
Friendly fire issue after changing mission on server is fixed
Missions are updated, some new missions added
Payloads are updated
Mission generator work is fixed
Runway start lights setup is adjusted
Kobuletti runway bug is fixed
Kopintari taxiways are fixed
Lochini parking issue is fixed
Level and land bug in Vaziani is fixed
Fog is tuned
Nevada terrain is excluded
Solid smoke after ALT-Tab issue us fixed
Bug in Elbrus textures is fixed
Dynamic weather generation is added
Allied flights and AWACS VO is added
Crash in liveries is fixed
Shader compilation is fixed
Issues in 3D models of troops are fixed
LODs of 3D models are tuned
Some other system, weapons, models, terrain, sound etc. issues are fixed.
Σου παραθέτω το Change Log:
Dear all,
we're going to include some changes in Beta 3 (it will be out soon, we hope):
A-10C 3D model and cockpit are updated
Autopilot bank limit is tuned
Autopilot engagement/disengagement is tuned
Hydraulic system is tuned
ADI bank steering bar is adjusted
INS FOM indication at IN-FLT alignment mode is fixed
"If the TGP switch is on before the CICU starts, the TGP remains off until switch is toggled again" issue is fixed
Animation speeds for Emergency Brake Lever, Air-To-Air Refueling Door Lever, & Intercom Mode Selector switch are adjusted
EAC switch is made solenoid-held
DC FUEL PUMP circuit breaker is made working
HUD test menus are updated
TGP Laser Code issue is fixed
PAC mode nose trim problems are solved
Fix of CDU reset at cold start
Lamps test is fixed
RWR ghost threats are fixed
Incorrect SAS switch behavior is fixed
"VHF FM radio not working with ramp start" issue is resolved
External Tank Switches are set by default to on
Chaff and flare dispersing is tuned
Keyboard commands are updated
HAI missile attack profile is tuned
Hellfire firing is fixed
HAI maneuvers are tuned
Wingmen should follow radio commands correctly now
Wingmen contact messages are fixed
Multiple "SPIKE" and "MUD SPIKE" messages are removed
PAI runway attack crash is fixed
PAI runway attack profile is tuned
PAI RTB issue is fixed
PAI sensor issues are fixed
PAI taxing logic is reworked
Antiship task is added for A-10C
ATC control over AI taxi to runway procedures is reworked
AI taxi collision avoidance logic is reworked
Patriot LN rotation issue is fixed
Patriot ECS: detection range is tuned
Chaparral start/stop tremor is fixed
Pathfinding logic for ground units is tuned + crash is fixed
Ground units: model names for destroyed units are corrected
Avenger can be used in missions now
Client issue with not detecting Patriot launch is fixed
Friendly fire issue after changing mission on server is fixed
Missions are updated, some new missions added
Payloads are updated
Mission generator work is fixed
Runway start lights setup is adjusted
Kobuletti runway bug is fixed
Kopintari taxiways are fixed
Lochini parking issue is fixed
Level and land bug in Vaziani is fixed
Fog is tuned
Nevada terrain is excluded
Solid smoke after ALT-Tab issue us fixed
Bug in Elbrus textures is fixed
Dynamic weather generation is added
Allied flights and AWACS VO is added
Crash in liveries is fixed
Shader compilation is fixed
Issues in 3D models of troops are fixed
LODs of 3D models are tuned
Some other system, weapons, models, terrain, sound etc. issues are fixed.
Sungsam - Dimitris


ΑΠΟ τα 35 FPS στο ΒΕΤΑ 2 τώρα έχω 60 FPS σε ΒΕΤΑ 3 και η ED Λέει οτι το ουσιαστικό fine tune θα γίνει στην BETA 4 όταν βγεί !
CPU: i920 @ 2.67 Ghz | ASROCK X58 EXTREME | ASUS ENGTX 260 GL+ HTDI 896 MB | DDR3 6 GB 14990.51 MB/s | Windows 7 Ultimate x64 | DirectX 11 | DCS A10 64 bit | DCS Ka50 | FC2 | OF47+Aegean | Saitek X52 | Saitek Flight Pro Peddals | TIR 5+Clip Pro
CPU: i920 @ 2.67 Ghz | ASROCK X58 EXTREME | ASUS ENGTX 260 GL+ HTDI 896 MB | DDR3 6 GB 14990.51 MB/s | Windows 7 Ultimate x64 | DirectX 11 | DCS A10 64 bit | DCS Ka50 | FC2 | OF47+Aegean | Saitek X52 | Saitek Flight Pro Peddals | TIR 5+Clip Pro
Sungsam - Dimitris





